Rules Of Cool
Sci-fi Wargaming Rules That I use
The
following is a list and a brief description of rules I currently enjoy playing with
my ever-growing collection.
Starport
Scum by Nordic Weasel Games.
Available
via Wargame Vault.
These are
solo narrative campaign skirmish rules with everything you could ever need or
want for a solo skirmish campaign with your hand-picked crew in a universe of
your own creation with help form the various optional generators included in
this comprehensive rule set.
Gruntz
by Rottenlead Publishing
Available
via Wargame Vault.
An
excellent and very polished set of rules for re-enforced company to battalion
rules that can easily be adapted to any setting, troops, vehicles, equipment
etc.
Five
Parsecs From Home by Nordic Weasel Games
Now owned
and available from Modiphius Entertainment.
A highly
successful set of rules for solo sci-fi wargaming with a number of expansions
including the ever-popular Bug Hunt expansion so you can wargame Starship
Troopers solo. You can buy professionally published physical books that are
superb.
Stargrunt
II by Jon Tuffley of Ground Zero Games
Available
from Ground Zero Games.
An oldie
but a goldie, popular to this day and available as a free download from Ground
Zero Games. Gives a good game for two players or more on the hard sci-fi end.
No Stars
In Sight by Nordic Weasel Games
Available
from Wargame Vault.
A hard sci-fi
two or more player game. Very adaptable and easy to pick up and play.
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