Rules Of Cool


Sci-fi Wargaming Rules That I use

The following is a list and a brief description of rules I currently enjoy playing with my ever-growing collection.

Starport Scum by Nordic Weasel Games.

Available via Wargame Vault.

These are solo narrative campaign skirmish rules with everything you could ever need or want for a solo skirmish campaign with your hand-picked crew in a universe of your own creation with help form the various optional generators included in this comprehensive rule set.

Gruntz by Rottenlead Publishing

Available via Wargame Vault.

An excellent and very polished set of rules for re-enforced company to battalion rules that can easily be adapted to any setting, troops, vehicles, equipment etc.

Five Parsecs From Home by Nordic Weasel Games

Now owned and available from Modiphius Entertainment.

A highly successful set of rules for solo sci-fi wargaming with a number of expansions including the ever-popular Bug Hunt expansion so you can wargame Starship Troopers solo. You can buy professionally published physical books that are superb.

Stargrunt II by Jon Tuffley of Ground Zero Games

Available from Ground Zero Games.

An oldie but a goldie, popular to this day and available as a free download from Ground Zero Games. Gives a good game for two players or more on the hard sci-fi end.

No Stars In Sight by Nordic Weasel Games

Available from Wargame Vault.

A hard sci-fi two or more player game. Very adaptable and easy to pick up and play.

 

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