" I hope you like jammin' too"
Jamming – Electronic Warfare
For playing
out the ability of your Electronic Warfare Specialists/teams to jam enemy signal/frequencies, I would suggest
the following.
See jamming
as a way to erode the opposing players’ EW points passively as they have to
continually make efforts to try and maintain frequencies and their free
operation on the battlefield.
So, cost
per turn to try and jam enemy frequencies is 1 EW point.
As always
you must pay the point before rolling for success.
Roll for
success as you would for other EW hacks, base this on it being a relatively
simple procedure, so a high success rate, which means low scores required for
success.
A jamming
attempt, if successful, lasts one turn.
Effect: One
opposing EW warfare specialist/team loses 2 EW points. Owning players choice.
Enemy
remotes, drones, and bots cannot be within 6 inches of any friendly forces and
must recoil out of range i.e. over 6” away from all friendly forces.
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