" I hope you like jammin' too"

 

Jamming – Electronic Warfare

For playing out the ability of your Electronic Warfare Specialists/teams to jam enemy signal/frequencies, I would suggest the following.

See jamming as a way to erode the opposing players’ EW points passively as they have to continually make efforts to try and maintain frequencies and their free operation on the battlefield.

So, cost per turn to try and jam enemy frequencies is 1 EW point.

As always you must pay the point before rolling for success.

Roll for success as you would for other EW hacks, base this on it being a relatively simple procedure, so a high success rate, which means low scores required for success.

A jamming attempt, if successful, lasts one turn.

Effect: One opposing EW warfare specialist/team loses 2 EW points. Owning players choice.

Enemy remotes, drones, and bots cannot be within 6 inches of any friendly forces and must recoil out of range i.e. over 6” away from all friendly forces.





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