Further Thoughts On Electronic Warfare Specialists

 Hidden Deployment

I was thinking it could be more fun to deploy your electronic warfare specialists/teams and equipment as a hidden deployment - so the owning player marks their location on a sketch map of their deployment area.

You could then add another element to the game by adding in rules whereby opposing electronic warfare specialists/teams spend EW points trying to hunt and flush each other out. So long as the specialist remains static, they remain hidden. And even when they move, they could roll to see if their movement remained hidden/cloaked. 

Once a specialist/team has been found, then they must be deployed on the tabletop and can then be targeted and destroyed but not until then.

The hunting rules could be something like:

Electronic Warfare Specialist Hunting - detect and light up an opposing specialist/team. 

EW points cost: 4

Divide the battlefield into quadrants - say either 6" by 6" or 12" by 12". 

Spend the points and pick a quadrant to try and detect any specialists/teams in. 

Roll a D6. 

A natural 1 is always a failure and natural 6 is always a success. 

So, for low-tech specialist/team roll 5+ for success. Mid-tech 4+ for success. High-tech 3+ for success.

If successful and there is an opposing specialist/team in that quadrant, then they must be physically deployed in that area - however, they can deploy anywhere in that quadrant i.e. they can utilise cover in that area.

Also, for a campaign, you could limit replacements, especially EW specialists/teams. So, the starting number of EW specialists/teams for your tech level is the maximum amount you can have for the entire duration of the campaign. They cannot be replaced.

So once discovered and wiped out, that’s it for the rest of the campaign.

Photos from Khurasan Miniatures.

https://khurasanminiatures.tripod.com/15mmscifi.html





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