A Spooky Sci-Fi Scenario Part 2
Turning It Into A Mini Campaign
I have
written two further scenarios, that can be played after the first scenario. One
if the defender of Mamary Town won, one if they lost.
If the
defenders lost the first scenario but win the second scenario, then you can
play the second scenario contained here in as a third linked scenario.
If the
defenders of Mamary Town won:
The
surviving colonists of Mamary Town decide to go up into the Mamary hills and
destroy the strange ancient alien monolith. They carry/transport all the
explosives they can get their hands on up into the hills with the intention of
blowing up the ancient alien monolith. But as they approach there is a big
flash of light from the monolith that blinds and dazes the colonists. Once they
regain their vision they see at the centre of the monolith, not one, but two
massive warp monsters.
The
colonists, shaken, and confused, realise they must destroy these accursed
monsters, and the ancient alien monolith once and for all. Their resolve
hardens, and they advance towards their doom.
Objectives:
Kill the warp monsters and plant the explosives, blow up the ancient alien
monolith.
If the
defenders of Mamary Town lost:
The few
survivors of Mamary Town become refugees and their once thriving community is
abandoned, but they swear to return and soon.
They head for
the nearest frontier outpost, a small colonial defence force outpost where they
are taken in.
But the
warp mutants have grown in number and follow hot on the trail of the refugees
of Mamary Town.
It isn’t long
before the warp mutants are assaulting the small, fortified outpost of Fort
Dumpster.
The fort is
small and has little more than medium walls with some buildings and stores
inside, with a road checkpoint running through it.
There are
some wall/turret mounted defenses/weapons. Also, some armed patrol vehicles
that can be manned by the garrison and the survivors.
The warp mutant’s
forces should number around 30-40 figures with a mix of melee and ranged
weapons as before.
The
garrison should be around 10 figures plus D10 Mamary Town survivors.
Hopefully,
the defenders will win this time – if so – play the first scenario – If the
defenders of Mamary Town win.
Alternatively,
you could play out a scenario whereby the survivors of Mamary Town along with a
force from Fort Dumpster have to fight to clear Mamary Town of any remaining
warp mutants.
10 warp
mutants versus 10 survivors/colonial militia with one or two armed vehicles/technical
etc.
If the
defenders lose again there will be a last stand scenario shortly. If this is
lost, the campaign is lost. If this is won, then continue playing back through the
other scenarios in order.
Stay tuned
for the last stand scenario.
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