Carl? Carl?
A Walking Dead Inspired Sci-Fi Scenario
I am
currently re-watching The Walking Dead on Amazon Prim UK, and a thought
occurred to me. Theres a few gameable scenarios in this.
The main
one that occurred to me was a base that comes under attack whilst most of the
people are out on scavenging/smuggling/thieving missions.
The base
could be a scavenger/smuggler/general outlaw and ne’er do well base.
The
attackers could be local law enforcement, colonial/frontier militia, or even, a
special forces strike.
The base is
currently only guarded by 4 people. There are 3 teams of 4 people out on
missions currently with vehicles like technicals and/or motorbikes etc.
The
attackers can be up three teams of 4-6 people with vehicles, whether they are
aerial or land.
Place a
base type of structure or grouping of building in the middle of a 4’ x 4’
board. Maybe one or two heavy weapons positions are hard mounted to a wall or
top of a building.
The
attacker can choose the starting positions for their teams, but they must start
at least two movements away from the base.
Give the
attackers the option to use stealth and for every grunt, each time they move
toward the base, roll a dice for detection, a score of 1 means they are
detected so long as a defender is in a higher elevation and the attacker is not
in dead ground from that defenders position i.e. there is a clear line of sight
to the nearest elevated defender.
If using
special forces use smaller teams, use three teams of 4 with a better chance of
stealth i.e. only roll 1 dice for a whole team each time they move.
The defender’s
teams that are away from the base can come from turn 2 or equivalent. Roll a
dice for each team.
For a team
to come on in turn 2, roll a 1 or 2.
For a team
to come on turn 3, roll a 1, 2, or 3.
For a team
to come on turn 4, roll a 1, 2, 3, or 4.
And so on.
Each time
can roll once each turn to come on from turn 2 onwards.
A team can
come on the edge of the board from anywhere except within 12” of any enemy
teams i.e. they must 13” from the nearest enemy base.
The attackers
can call for back up.
In the movement
phase, any attacking team can call for backup. However, you can only do this
once per turn. So, you can’t make 1 call per team per turn.
Similarly,
you can only call for backup three times in one game.
The backup
could be a vehicle like a light tank or armoured car, or it could be another
team in a light vehicle, an aerial drone, or a land drone etc.
You could
create a table of potential backup teams and dice for which one comes on.
The backup teams come on from the nearest table edge to an existing on-table friendly team but not within 13" of any enemy teams.

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